Digital animation: repercussions of new media on traditional animation concepts

  • Authors:
  • Filipe Costa Luz

  • Affiliations:
  • MovLab, Universidade Lusófona de Humanidades e Tecnologias, Lisboa, Portugal

  • Venue:
  • Edutainment'10 Proceedings of the Entertainment for education, and 5th international conference on E-learning and games
  • Year:
  • 2010

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Abstract

The introduction of digital techniques in film production has revolutionized an entire technical universe and suggests new aesthetics where the image is overlapping the traditional story that is told. A new culture is based upon an emerging phenomenon driven by the dissolution of the boundaries between film captured by a video camera (live action footage) and computer-generated images (CGI), to the point of Manovich suggesting that film is a subgenre of animation. In this work we seek to reconcile the traditional definition of animation with digital animation and film, seeking characteristics in new technologies to decode digital manipulation's repercussions upon the animation process. Analyzing examples of Anime, cartoons, motion capture (mocap) and 3D visual effects upon film, we seek to show that animation has contours that must be defined in order to understand where animated film or performance in animation begins.