Some computer science issues in ubiquitous computing
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Human-computer interaction
Remediation: understanding new media
Remediation: understanding new media
Charting past, present, and future research in ubiquitous computing
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction in the new millennium, Part 1
The human-computer interaction handbook
Real Time UML: Advances in the UML for Real-Time Systems (3rd Edition)
Real Time UML: Advances in the UML for Real-Time Systems (3rd Edition)
Challenges and opportunities in ICT: a European perspective
Proceedings of the 6th international conference on Mobile data management
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Context-aware platform for mobile data management
Wireless Networks
FEATURE: When users "do" the Ubicomp
interactions - Pencils before pixels: a primer in hand-generated sketching
System-scenario-based design of dynamic embedded systems
ACM Transactions on Design Automation of Electronic Systems (TODAES)
Crossmedia application design: exploring linear and non-linear narrative abilities
Proceedings of the 26th annual ACM international conference on Design of communication
Lost in transition: issues in designing crossmedia applications and services
Proceedings of the 29th ACM international conference on Design of communication
Hi-index | 0.00 |
Technology allows users to interact with a wide variety of information and services. However, more and more users need to integrate complementary content to previously accessed information. Crossmedia applications combine different information pieces, which are stored in different media, as a continuous story. Our study selects the particular case of combining printed material and internet resources for the purpose of delivering complementary information to users. Our investigation conducts a workshop with users composed of a scenario-driven interview and a talk-aloud protocol. This experiment reveals the behavior and difficulties of users when they are combining digital and non-digital media to gather complementary information. In addition, some recommendation is suggested focused on the improvement of the user's experience in crossmedia application that should be considered by designers.