Haptic output in multimodal user interfaces
Proceedings of the 2nd international conference on Intelligent user interfaces
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Classroom collaboration in the design of tangible interfaces for storytelling
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
3D Live: Real Time Captured Content for Mixed Reality
ISMAR '02 Proceedings of the 1st International Symposium on Mixed and Augmented Reality
A perspective on fulfilling the expectations of distance education
CITC4 '03 Proceedings of the 4th conference on Information technology curriculum
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Evaluating the educational impact of visualization
Working group reports from ITiCSE on Innovation and technology in computer science education
Augmenting the science centre and museum experience
Proceedings of the 2nd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Real-Time 3D Human Capture System for Mixed-Reality Art and Entertainment
IEEE Transactions on Visualization and Computer Graphics
Personal and Ubiquitous Computing
FlatWorld: Combining Hollywood Set-Design Techniques with VR
IEEE Computer Graphics and Applications
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The advent of Internet technologies since decades ago has propelled distance learning drastically. In this modern world, knowledge develops so fast that the amount of intellectual information that needs to be learnt before it becomes obsolete again is so huge. Distance learning through the use of Internet technologies has the advantage of being able to get across the information to the students remotely and effortlessly. The other advantage, which is the main focus of this paper, is that students are able to learn from their instructors on an entirely new media platform – the Internet-enabled tangible user interface. This paper discusses the two main new media, multi-modal Internet technologies, namely remote physical interface and remote augmented reality technology.