A language for shading and lighting calculations
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Virtual reality learning environments: potentials and challenges
ACM SIGGRAPH Computer Graphics
Learning with computers: experiences of evaluation
CAL '97 Selected papers from the CAL 97 Symposium on Symposium
VRPN: a device-independent, network-transparent VR peripheral system
VRST '01 Proceedings of the ACM symposium on Virtual reality software and technology
Design of Virtual Reality Systems for Education: A Cognitive Approach
Education and Information Technologies
Designing Interactive Theme Park Rides
IEEE Computer Graphics and Applications
Understanding entertainment: story and gameplay are one
The human-computer interaction handbook
OpenGL(R) Shading Language
ACM SIGGRAPH Computer Graphics
Parallel-split shadow maps for large-scale virtual environments
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
Media productions for a dome display system
Proceedings of the ACM symposium on Virtual reality software and technology
Multimodal Interfaces for Educational Virtual Environments
PCI '09 Proceedings of the 2009 13th Panhellenic Conference on Informatics
A review of using virtual reality for learning
Transactions on edutainment I
Real-Time Motion Capture Technology on a Live Theatrical Performance with Computer Generated Scenery
PCI '10 Proceedings of the 2010 14th Panhellenic Conference on Informatics
Virtual reality systems and applications: the ancient olympic games
PCI'05 Proceedings of the 10th Panhellenic conference on Advances in Informatics
Efficient rendering of human skin
EGSR'07 Proceedings of the 18th Eurographics conference on Rendering Techniques
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Until recently virtual environments and videogame applications rarely incorporated any deep cultural or educational principles. Current research in the area of virtual reality applications, clearly indentify that they are extremely motivating for learners and therefore can be employed as an innovative, more accessible framework to deliver education while at the same time entertain the public. On the other hand, recent advances in videogame applications and human computer interfaces, demonstrate that a combination of game applications with effective learning principles and intuitive human computer interfaces could potentially transform virtual environments to a significant educational tool that could significantly facilitate the learning process. This paper describes an interactive virtual reality application that we developed for the museum of Thermopylae located at the site of the original battle, near the city of Lamia in Greece. We utilized storytelling techniques and principles of modern videogames to disseminate historical knowledge about the battle and the associated legends. We present the hardware and software components comprising the proposed installation, while we elaborate over the educational techniques designed to reinforce the strength of virtual reality technology as a mean of designing educational experiences in the context of cultural heritage related information.