CHI '03 Extended Abstracts on Human Factors in Computing Systems
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Towards a model for a virtual reality experience: the virtual subjectiveness
Presence: Teleoperators and Virtual Environments - Special issue: 8th annual international workshop on presence II
HCI Beyond the GUI: Design for Haptic, Speech, Olfactory, and Other Nontraditional Interfaces
HCI Beyond the GUI: Design for Haptic, Speech, Olfactory, and Other Nontraditional Interfaces
Digital storytelling within virtual environments: "the battle of thermopylae"
Transactions on Edutainment IX
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Pirates of the Caribbean-Battle for the Buccaneer Gold is an interactive theme park ride based on the classic Pirates of the Caribbean attraction at Disneyland. With themes and inspiration taken from the ride, this virtual interactive experience treats four guests to an overwhelming immersive adventure on the high seas. One guest steers at a real helm while the other three guests man six real cannons to defeat virtual enemy pirate ships, forts, sea monsters, and ghostly skeletons to collect and defend as much gold as possible in the five-minute experience. Pirates uses wraparound 3D screens, 3D surround sound, and a motion platform boat to fully engage the guest as a pirate. The design of Pirates was driven by the need to balance between letting the guests have control over their adventure and making sure that each adventure is a great one. We discuss the solutions we found to some of the problems created by this balancing act