High resolution virtual reality
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
HoloSketch: a virtual reality sketching/animation tool
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on virtual reality software and technology
Communications of the ACM
Image plane interaction techniques in 3D immersive environments
Proceedings of the 1997 symposium on Interactive 3D graphics
Selection using a one-eyed cursor in a fish tank VR environment
ACM Transactions on Computer-Human Interaction (TOCHI)
Collaborative gaming in augmented reality
VRST '98 Proceedings of the ACM symposium on Virtual reality software and technology
Virtual Eye: Retinal Image Visualization of the Human Eye
IEEE Computer Graphics and Applications
A Technique for Precise Depth Representation in Stereoscopic Display
CGI '99 Proceedings of the International Conference on Computer Graphics
ICPR '98 Proceedings of the 14th International Conference on Pattern Recognition-Volume 1 - Volume 1
Generating Depth-of-Field Effects in Virtual Reality Applications
IEEE Computer Graphics and Applications
Dynamic adjustment of stereo display parameters
IEEE Transactions on Systems, Man, and Cybernetics, Part A: Systems and Humans
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This paper describes a task-oriented approach to cope with the difference between the three dimensional (3D) space in a virtual reality (VR) system and that perceived by the user from its stereoscopic images with binocular disparity. This difference occurs for the reason that human visual perception is affected not only by binocular disparity but also by various kinds of visual cues. Although it is possible to set some of those cues consistent with each other when they are presented by a stereoscopic display, it is difficult to do the same for other cues especially vergence and focus. As the result, the users of VR systems often fail to manipulate virtual objects due to this difference.In this article, we propose to adjust the virtual space in a VR system through object manipulation by the user so that the user does not fail in each manipulation. We verified by experiments that this adjustment is effective to improve the rate of successful manipulation.