An introduction to ray tracing
An introduction to ray tracing
A realistic camera model for computer graphics
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
ACM SIGGRAPH 2004 Papers
Neural modeling of flow rendering effectiveness
Proceedings of the 5th symposium on Applied perception in graphics and visualization
CATRA: interactive measuring and modeling of cataracts
ACM SIGGRAPH 2011 papers
Real-time simulation and visualization of human vision through eyeglasses on the GPU
Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry
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In computer graphics, ray tracing produces realistic images of 3D scenes. Most work in the field has focused on modeling reflection to account for the interaction of light with different materials, deriving illumination algorithms to simulate light transport throughout the environment, and designing new optimization techniques. Additional work by (Cook et al., 1984) targeted simulation of depth of field and motion blur. Kolb and Hanrahan (1995) presented a realistic camera model that simulates aberration and radiation and produces images showing a variety of optical effects. Our challenge is to combine these two well-developed scientific fields to simulate human vision. We have begun to do so with the development of the Virtual Eye, a method to visualize retinal images. This article describes how the Virtual Eye simulates retinal perception and discusses its potential value in clinical applications such as planning and evaluating surgical techniques or new lens combinations