An evaluation of animated demonstrations of learning computer-based tasks
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Knowledge-based augmented reality
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Collaboration in performance of physical tasks: effects on outcomes and communication
CSCW '96 Proceedings of the 1996 ACM conference on Computer supported cooperative work
Recent Advances in Augmented Reality
IEEE Computer Graphics and Applications
Comparative effectiveness of augmented reality in object assembly
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Origami Desk: integrating technological innovation and human-centric design
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
VRAIS '98 Proceedings of the Virtual Reality Annual International Symposium
Action as language in a shared visual space
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Comparing remote gesture technologies for supporting collaborative physical tasks
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
An exploratory analysis of partner action and camera control in a video-mediated collaborative task
CSCW '06 Proceedings of the 2006 20th anniversary conference on Computer supported cooperative work
Shift: a technique for operating pen-based interfaces using touch
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Turn it this way: grounding collaborative action with remote gestures
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Gestures over video streams to support remote collaboration on physical tasks
Human-Computer Interaction
Support system for guitar playing using augmented reality display
ISMAR '06 Proceedings of the 5th IEEE and ACM International Symposium on Mixed and Augmented Reality
Bonfire: a nomadic system for hybrid laptop-tabletop interaction
Proceedings of the 22nd annual ACM symposium on User interface software and technology
Virtual pop-up book based on augmented reality
Proceedings of the 2007 conference on Human interface: Part II
ClippingLight: a method for easy snapshots with projection viewfinder and tilt-based zoom control
Proceedings of the 2nd Augmented Human International Conference
guitAR: supporting guitar learning through mobile projection
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Using mobile projection to support guitar learning
SG'11 Proceedings of the 11th international conference on Smart graphics
LightGuide: projected visualizations for hand movement guidance
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Visualization of off-surface 3D viewpoint locations in spatial augmented reality
Proceedings of the 1st symposium on Spatial user interaction
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We present a study that evaluates the effectiveness of augmenting on-screen instructions with micro-projection for manual task guidance unlike prior work, which replaced screen instructions with alternative modalities (e.g., head-mounted displays). In our study, 30 participants completed 10 trials each of 11 manual tasks chosen to represent a set of common task-components (e.g., cutting, folding) found in many everyday activities such as crafts, cooking, and hobby electronics. Fifteen participants received only on-screen instructions, and 15 received both on-screen and micro-projected instructions. In contrast to prior work, which focused only on whole tasks, our study examines the benefit of augmenting common task instructions. The augmented instructions improved participants' performance overall; however, we show that in certain cases when projected guides and physical objects visually interfered, projected elements caused increased errors. Our results demonstrate that examining effectiveness at an instruction level is both useful and necessary, and provide insight into the design of systems that help users perform everyday tasks.