Communications of the ACM
DIS '97 Proceedings of the 2nd conference on Designing interactive systems: processes, practices, methods, and techniques
Minds in Play: Computer Game Design as a Context for Children's Learning
Minds in Play: Computer Game Design as a Context for Children's Learning
Beyond "Couch Potatoes": From Consumers to Designers
APCHI '98 Proceedings of the Third Asian Pacific Computer and Human Interaction
ITS '02 Proceedings of the 6th International Conference on Intelligent Tutoring Systems
Design of an interactive system for group learning support
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The sensing board enhanced by interactive sound system for collaborative work
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
Interactive and enjoyable interface in museum
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Symphony-Q: a support system for learning music through collaboration
CSCL '02 Proceedings of the Conference on Computer Support for Collaborative Learning: Foundations for a CSCL Community
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In this paper, we describe and evaluate a system for supporting group learning that enhances interactions among learners. To date we have constructed several systems for supporting collaborative learning. One of the aims of CSCL is to promote mutual learning through interactions and discussions among learners. Our previous experiments, however, have shown that these systems may not be so effective for supporting interactions and discussions at times. In order to enhance interactions further, a system should support externalization of each learner in an easily recognizable manner. Through such externalization, learners can actively collaborate or conflict with each other through discussions.The proposed system integrates a board game and a computer simulation, and is used for studying urban planning and environmental problems. Each learner externalizes and represents his/her own ideas on a board game, which allows him/her to actively participate in a learning situation and to share the representations with other learners. The computer simulation helps the learners to understand the status of the town constructed on the board game.Several experiments were carried out in a public elementary school. The results show that our system is effective for enhancing interactions, discussions and learner engagement.