Ambiguous intentions: a paper-like interface for creative design
Proceedings of the 9th annual ACM symposium on User interface software and technology
What architects see in their sketches: implications for design tools
Conference Companion on Human Factors in Computing Systems
interactions
The designers' outpost: a tangible interface for collaborative web site
Proceedings of the 14th annual ACM symposium on User interface software and technology
HyperPalette: a hybrid computing environment for small computing devices
CHI '00 Extended Abstracts on Human Factors in Computing Systems
Technology probes: inspiring design for and with families
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Cultural probes and the value of uncertainty
interactions - Funology
Supporting the creation of Mood Boards: Industrial Design in Mixed Reality
TABLETOP '06 Proceedings of the First IEEE International Workshop on Horizontal Interactive Human-Computer Systems
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In this paper we present a study of possible applications of mobile technology for industrial designers and architects for their daily work. We conducted two user studies with the final aim of gathering requirements for a future prototype which fulfils the aims of both industrial designers and architects in terms of mobility. The first user study consisted of using Cultural Probes which allowed us to get a first approach at the domain and showed valuable information. The specific characteristics and advantages of this method as well as the results are presented. The second study consisted of a questionnaire filled-in by designers and architects. Both studies allowed us to find some interesting answers to the following questions: what are the activities that take place outside the designers' studios/offices? What is the current use of technology among designers? What is the perception they have on technology? What kind of technology should be developed in order to satisfy their needs? Based on the findings from both studies, we propose guidelines for future mobile applications that support the work of designers.