Modeling groupware for mobile collaborative work
CSCWD '09 Proceedings of the 2009 13th International Conference on Computer Supported Cooperative Work in Design
An Architectural Pattern for Mobile Groupware Platforms
OTM '09 Proceedings of the Confederated International Workshops and Posters on On the Move to Meaningful Internet Systems: ADI, CAMS, EI2N, ISDE, IWSSA, MONET, OnToContent, ODIS, ORM, OTM Academy, SWWS, SEMELS, Beyond SAWSDL, and COMBEK 2009
Enhancing learning: a study of how mobile devices can facilitate sensemaking
Personal and Ubiquitous Computing
Combining web, mobile phones and public displays in large-scale: manhattan story mashup
PERVASIVE'07 Proceedings of the 5th international conference on Pervasive computing
Multimodality in Mobile Computing and Mobile Devices: Methods for Adaptable Usability
Multimodality in Mobile Computing and Mobile Devices: Methods for Adaptable Usability
EC-TEL'10 Proceedings of the 5th European conference on Technology enhanced learning conference on Sustaining TEL: from innovation to learning and practice
INCOS '10 Proceedings of the 2010 International Conference on Intelligent Networking and Collaborative Systems
Towards a Decentralized and Self-Adaptive System for M-Learning Applications
WMUTE '12 Proceedings of the 2012 IEEE Seventh International Conference on Wireless, Mobile and Ubiquitous Technology in Education
A survey of formal methods in self-adaptive systems
Proceedings of the Fifth International C* Conference on Computer Science and Software Engineering
Hi-index | 0.00 |
The use of collaborative activities in education has proven to be an effective way to enhance students' learning outcomes by increasing their engagement and motivating discussions on the learning topics under exploration. In the field of Technology Enhanced Learning (TEL), the use of information and communication technologies has been extensively studied to provide alternative methods to support collaborative learning activities, combining different applications and tools. Mobile learning, a subset of TEL, has become a prominent area of research as it offers promising tools to enhance students' collaboration and it provides alternative views for teaching and learning subject matter in relevant and authentic scenarios. While many studies have focused on the pedagogical opportunities provided by mobile technologies, fewer are the efforts looking at technological related aspects. Hardware and software issues in this field still remain as challenges that require a deeper level of study and analysis. This paper presents and discusses the findings of a deep analysis based on the outcomes of three mobile collaborative learning activities and their requirements. These results have helped us to identify a number of arising challenges that need to be addressed in order to warranty Quality of Service (QoS) in these collaborative M-learning activities. Moreover, the paper offers a view on current practices in M-learning activities, which evidences the lack of research addressing software engineering aspects in mobile collaborative learning.