Extending LCMS for Remote Accessible Field Trips in RAFT
PERCOMW '05 Proceedings of the Third IEEE International Conference on Pervasive Computing and Communications Workshops
Wireless protocol testing and validation supported by formal methods: a hands-on report
Journal of Systems and Software - Special issue: Software engineering education and training
A multimedia guidebook implementation using a bluetooth wireless information point network
Proceedings of the 3rd ACM international workshop on Wireless mobile applications and services on WLAN hotspots
Mystery in the museum: collaborative learning activities using handheld devices
Proceedings of the 7th international conference on Human computer interaction with mobile devices & services
Scaffolding cooperative multi-device activities in an informal learning environment
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Scaffolding cooperative multi-device activities in an informal learning environment
Proceedings of the 6th international conference on Interaction design and children
MyGuide: A Mobile Context-Aware Exhibit Guide System
ICCSA '08 Proceedings of the international conference on Computational Science and Its Applications, Part II
Mo Músaem Fíorúil: A Web-Based Search and Information Service for Museum Visitors
ICIAR '08 Proceedings of the 5th international conference on Image Analysis and Recognition
A tag in the hand: supporting semantic, social, and spatial navigation in museums
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 2005 conference on Towards Sustainable and Scalable Educational Innovations Informed by the Learning Sciences: Sharing Good Practices of Research, Experimentation and Innovation
Designing opportunistic user interfaces to support a collaborative museum exhibit
CSCL'09 Proceedings of the 9th international conference on Computer supported collaborative learning - Volume 1
Mobile Technology for Children: Designing for Interaction and Learning
Mobile Technology for Children: Designing for Interaction and Learning
Integrating students' mobile technology in higher education
International Journal of Mobile Learning and Organisation
Enhancing learning: a study of how mobile devices can facilitate sensemaking
Personal and Ubiquitous Computing
An exploratory study of input modalities for mobile devices used with museum exhibits
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Where the attention is: Discovery learning in novel tangible environments
Interacting with Computers
PERVASIVE'06 Proceedings of the 4th international conference on Pervasive Computing
Suburban Birmingham: designing accessible cultural history using multi-touch tables
BCS-HCI '12 Proceedings of the 26th Annual BCS Interaction Specialist Group Conference on People and Computers
Review: Mobile guides: Taxonomy of architectures, context awareness, technologies and applications
Journal of Network and Computer Applications
Wireless outdoor personal area network using adaptive inquiry scanning for location-based services
Personal and Ubiquitous Computing
Hi-index | 0.00 |
A study of fifteen is reported as part of a larger research project, The Electronic Guidebook, whose aims are to understand how the introduction of wireless technologies changes and augments user experiences at the Exploratorium, an interactive science museum. The main questions being addressed in this study are: How do users respond to a mobile web resource designed to improve and transform user experiences in a hands-on museum? This paper shares results from interviews with three categories of users: teachers, staff explainers', andvisitors. Several recurring issues and themes emerged from our analyses such as users' sense of isolation and user attempts to make a seamless experience between real-place and virtual contexts. Teachers, in particular, felt the mobile web content would be more useful as learning activities before and after museum visits. While majority of users expressed a concern that the handheld would interfere with exhibit play, these users also reported positive feedback about the mobile web content and demonstrated new ways in which this resource motivated new ways to think and play with exhibits. Additional insights are provided regarding the role ofmobile web content in mediating user interactions including a framework under development for organizing interactions with handhelds.