Designing tabletop activities for inquiry-based learning: lessons from phylogenetics, neuroscience and logistics

  • Authors:
  • Bertrand Schneider

  • Affiliations:
  • Stanford University, Stanford, CA, USA

  • Venue:
  • Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
  • Year:
  • 2012

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Abstract

In this paper I discuss the lessons learnt from designing learning environments for science education. More specifically, I describe four projects I designed and (or) evaluated: Walden, a multi-touch multi-displays for informal science education; the Tinker Table, a Tangible User Interface for students in logistics; Phylo-Genie, a learning scenario for collaborative learning of phylogenetics; and finally BrainExplorer, a pen-based tabletop environment that enables direct interaction with a small-scale brain. I summarize my findings by defining 3 ways in which technology can enhance knowledge building for inquiry-based learning: via a "Representational Effect", by providing rich interaction techniques and by preparing for future learning.