Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Visual Interpretation of Hand Gestures for Human-Computer Interaction: A Review
IEEE Transactions on Pattern Analysis and Machine Intelligence
A multi-touch three dimensional touch-sensitive tablet
CHI '85 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
VIDEOPLACE—an artificial reality
CHI '85 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A comparison of spatial organization strategies in graphical and tangible user interfaces
DARE '00 Proceedings of DARE 2000 on Designing augmented reality environments
Pair Programming Illuminated
Vision-Based Gesture Recognition: A Review
GW '99 Proceedings of the International Gesture Workshop on Gesture-Based Communication in Human-Computer Interaction
“Put-that-there”: Voice and gesture at the graphics interface
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
When it gets more difficult, use both hands: exploring bimanual curve manipulation
GI '05 Proceedings of Graphics Interface 2005
Low-cost multi-touch sensing through frustrated total internal reflection
Proceedings of the 18th annual ACM symposium on User interface software and technology
Emotion Recognition through Multiple Modalities: Face, Body Gesture, Speech
Affect and Emotion in Human-Computer Interaction
Kinetic User Interface: Interaction through Motion for Pervasive Computing Systems
UAHCI '09 Proceedings of the 5th International on ConferenceUniversal Access in Human-Computer Interaction. Part II: Intelligent and Ubiquitous Interaction Environments
Hands-on math: a page-based multi-touch and pen desktop for technical work and problem solving
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
Combining multiple depth cameras and projectors for interactions on, above and between surfaces
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
Interactive coffee table for exploration of personal photos and videos
Proceedings of the 28th Annual ACM Symposium on Applied Computing
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Natural User Interfaces are often described as familiar, evocative and intuitive, predictable, based on common skills. Though un-questionable in principle, such definitions don't provide the de-signer with effective means to design a natural interface or evalu-ate a design choice vs another. Two main issues in particular are open: (i) how do we evaluate a natural interface, is there a way to measure 'naturalness'; (ii) do natural user interfaces provide a concrete advantage in terms of efficiency, with respect to more tradi-tional interface paradigms? In this paper we discuss and compare observations of user behavior in the task of pair programming, performed at a traditional desktop versus a multi-touch table. We show how the adoption of a multi-touch user interface fosters a significant, observable and measurable, increase of nonverbal communication in general and of gestures in particular, that in turn appears related to the overall performance of the users in the task of algorithm understanding and debugging.