Two-dimensional, model-based, boundary matching using footprints
International Journal of Robotics Research
Decomposing polygon meshes for interactive applications
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Texture mapping progressive meshes
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Hierarchical mesh decomposition using fuzzy clustering and cuts
ACM SIGGRAPH 2003 Papers
Making papercraft toys from meshes using strip-based approximate unfolding
ACM SIGGRAPH 2004 Papers
Variational shape approximation
ACM SIGGRAPH 2004 Papers
Segmentation of 3D Meshes through Spectral Clustering
PG '04 Proceedings of the Computer Graphics and Applications, 12th Pacific Conference
Feature-based surface parameterization and texture mapping
ACM Transactions on Graphics (TOG)
Hierarchical mesh segmentation based on fitting primitives
The Visual Computer: International Journal of Computer Graphics
Simultaneous shape decomposition and skeletonization
Proceedings of the 2006 ACM symposium on Solid and physical modeling
Mesh Segmentation - A Comparative Study
SMI '06 Proceedings of the IEEE International Conference on Shape Modeling and Applications 2006
A planar-reflective symmetry transform for 3D shapes
ACM SIGGRAPH 2006 Papers
Subspace gradient domain mesh deformation
ACM SIGGRAPH 2006 Papers
Plumber: a method for a multi-scale decomposition of 3D shapes into tubular primitives and bodies
SM '04 Proceedings of the ninth ACM symposium on Solid modeling and applications
Topology driven 3D mesh hierarchical segmentation
SMI '07 Proceedings of the IEEE International Conference on Shape Modeling and Applications 2007
The progressive mesh compression based on meaningful segmentation
The Visual Computer: International Journal of Computer Graphics
Mesh scissoring with minima rule and part salience
Computer Aided Geometric Design - Special issue: Geometry processing
From linear representations to object parts
MCPR'12 Proceedings of the 4th Mexican conference on Pattern Recognition
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Extended from the 2D silhouette-parsing short-cut rule [25], a 3D short-cut rule, which states "as long as a cutting path mainly crosses local skeleton and lies in concave regions, the shorter path is (other things being equal) the better", is defined in the paper. Guided by the 3D short-cut rule, we propose a hierarchical model decomposition paradigm, which integrates the advantages of the skeleton-driven and minima-rule-based meaningful segmentation. Our method defines geometrical and topological functions of skeleton to locate initial critical cutting points, and then employs salient contours with negative minimal principal curvature values to determine natural boundary curves among parts. Sufficient experiments have been carried out on many meshes, and have shown that our framework could provide more perceptual results than pure skeleton-driven or minima-rule-based algorithm.