Three dimensional apparel CAD system
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
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ACM SIGGRAPH 2004 Papers
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ACM SIGGRAPH 2006 Papers
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Automatic body feature extraction from a marker-less scanned human body
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IV '07 Proceedings of the 11th International Conference Information Visualization
Linear angle based parameterization
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SGP '07 Proceedings of the fifth Eurographics symposium on Geometry processing
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PG '07 Proceedings of the 15th Pacific Conference on Computer Graphics and Applications
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Computer-Aided Design
ACM SIGGRAPH 2008 papers
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ACM SIGGRAPH 2008 papers
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Computer-Aided Design
Developable surface fitting to point clouds
Computer Aided Geometric Design
A physically based method for triangulated surface flattening
Computer-Aided Design
Reactive 2D/3D garment pattern design modification
Computer-Aided Design
From early virtual garment simulation to interactive fashion design
Computer-Aided Design
Design automation for customized apparel products
Computer-Aided Design
Pattern computation for compression garment by a physical/geometric approach
Computer-Aided Design
Fit evaluation of 3D virtual garment
UI-HCII'07 Proceedings of the 2nd international conference on Usability and internationalization
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SBM'04 Proceedings of the First Eurographics conference on Sketch-Based Interfaces and Modeling
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Computer-Aided Design
A study of surface reconstruction for 3D mannequins based on feature curves
Computer-Aided Design
Technical Section: Automatic pose-independent 3D garment fitting
Computers and Graphics
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Research on clothing related CAD is blooming rapidly in the last two decades. It speeds up the product development process significantly and shortens the time to market of fashion products. Although many important results have been obtained, particularly in the computer graphics community, the textile industry is somehow reluctance to adopt these results in actual apparel manufacturing. The main concern is the accuracy of the resulted patterns, because the pattern generation processes ignored some important textile material and manufacturing constraints. This paper introduces a method for generating 2D block patterns from 3D scanned body. A parameterization process is first conducted on a scanned body to create a parameterized model, represented by horizontal B-spline curves. A basic wire-frame aligned with body features is then established based on the parameterized model. Proper clothing ease is carefully incorporated into the model by scaling the wireframe to accomplish the desired fit. Based on the deformed wireframe, a 3D flattenable garment is modeled by boundary triangulation. The main contribution of the proposed method is that the created 3D garment blocks are geometrically flattenable to produce accurate 2D patterns with optimized ease distribution to ensure garment fit. The proposed method is validated and compared to two conventional block patternmaking methods. The experimental results indicate that the proposed method is easy to implement and can generate patterns with satisfactory fit. Furthermore, the method can be used to create fit-ensured mass-customized apparel product.