A discourse on geometric feature recognition from CAD models
Journal of Computing and Information Science in Engineering
A survey of methods for recovering quadrics in triangle meshes
ACM Computing Surveys (CSUR)
Least squares conformal maps for automatic texture atlas generation
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Superfaces: Polygonal Mesh Simplification with Bounded Error
IEEE Computer Graphics and Applications
Hierarchical mesh decomposition using fuzzy clustering and cuts
ACM SIGGRAPH 2003 Papers
Making papercraft toys from meshes using strip-based approximate unfolding
ACM SIGGRAPH 2004 Papers
Feature-based surface parameterization and texture mapping
ACM Transactions on Graphics (TOG)
Hierarchical mesh segmentation based on fitting primitives
The Visual Computer: International Journal of Computer Graphics
Paper craft models from meshes
The Visual Computer: International Journal of Computer Graphics
Hierarchical part-type segmentation using voxel-based curve skeletons
The Visual Computer: International Journal of Computer Graphics
A new CAD mesh segmentation method, based on curvature tensor analysis
Computer-Aided Design
From geometric to semantic human body models
Computers and Graphics
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In this paper, we present a fast method for segmentation of triangular mesh surfaces into simple patches, where each patch is an approximation of a part of spherical surface. Given a mesh surface, all triangles of it cluster to a user-specified number of patches by energy minimization. All patches of result meshes are as spherical as possible with our algonthm. Experimental results show that our algorithm is efficient and robust.