A seamless shape for HANIM compliant bodies
Proceedings of the fourth symposium on Virtual reality modeling language
Fast Realistic Human Body Deformations for Animation and VR Applications
CGI '96 Proceedings of the 1996 Conference on Computer Graphics International
Locating landmarks on human body scan data
NRC '97 Proceedings of the International Conference on Recent Advances in 3-D Digital Imaging and Modeling
Automatic editing and curve-fitting of 3-D surface scan data of the human body
NRC '97 Proceedings of the International Conference on Recent Advances in 3-D Digital Imaging and Modeling
Plumber: a method for a multi-scale decomposition of 3D shapes into tubular primitives and bodies
SM '04 Proceedings of the ninth ACM symposium on Solid modeling and applications
The caesar project: a 3-D surface anthropometry survey
3DIM'99 Proceedings of the 2nd international conference on 3-D digital imaging and modeling
From exact to approximate maximum common subgraph
GbRPR'05 Proceedings of the 5th IAPR international conference on Graph-Based Representations in Pattern Recognition
Automatic Segmentation of Scanned Human Body Using Curve Skeleton Analysis
MIRAGE '09 Proceedings of the 4th International Conference on Computer Vision/Computer Graphics CollaborationTechniques
Characterization of 3D shape parts for semantic annotation
Computer-Aided Design
Fast mesh segmentation by approximated spherical patches
CCDC'09 Proceedings of the 21st annual international conference on Chinese control and decision conference
Semantic annotation of 3D surface meshes based on feature characterization
SAMT'07 Proceedings of the semantic and digital media technologies 2nd international conference on Semantic Multimedia
Human skeleton tracking from depth data using geodesic distances and optical flow
Image and Vision Computing
Heat diffusion approach for feature-based body scans analysis
EG 3DOR'11 Proceedings of the 4th Eurographics conference on 3D Object Retrieval
ACM Transactions on Graphics (TOG)
Geometry-based 3D face morphology analysis: soft-tissue landmark formalization
Multimedia Tools and Applications
Hi-index | 0.00 |
The paper introduces a framework for the automatic extraction and annotation of anthropometric features from human body models. The framework is based on the construction of a structural model of the body, built upon a multi-scale segmentation into main bodies (e.g., torso) and limb features (e.g., fingers, legs, arms). The decomposition is independent of the body posture, it is stable to noise, and naturally follows the shape and extent of the limb features of the body. The structural description of the human body is turned into a semantic description by using a set of rules and measures related to the features and by reasoning their configuration. Results are shown both for scanned body models and virtual humans, and applications are discussed in relation to several tasks of the animation process.