Integrating Region Growing and Edge Detection
IEEE Transactions on Pattern Analysis and Machine Intelligence
A new algorithm for texture segmentation based on edge detection
Pattern Recognition
Cutting and Stitching: Converting Sets of Polygons to Manifold Surfaces
IEEE Transactions on Visualization and Computer Graphics
Real-Time Animation of Realistic Virtual Humans
IEEE Computer Graphics and Applications
SMI '04 Proceedings of the Shape Modeling International 2004
Variational shape approximation
ACM SIGGRAPH 2004 Papers
Feature-based surface parameterization and texture mapping
ACM Transactions on Graphics (TOG)
Vision: A Computational Investigation into the Human Representation and Processing of Visual Information
An MPEG-7 framework enhancing the reuse of 3D models
Proceedings of the eleventh international conference on 3D web technology
Hierarchical mesh segmentation based on fitting primitives
The Visual Computer: International Journal of Computer Graphics
Mesh Segmentation - A Comparative Study
SMI '06 Proceedings of the IEEE International Conference on Shape Modeling and Applications 2006
Plumber: a method for a multi-scale decomposition of 3D shapes into tubular primitives and bodies
SM '04 Proceedings of the ninth ACM symposium on Solid modeling and applications
Part-Based Annotation of Virtual 3D Shapes
CW '07 Proceedings of the 2007 International Conference on Cyberworlds
Computer Graphics in Italy: Computational methods for understanding 3D shapes
Computers and Graphics
From geometric to semantic human body models
Computers and Graphics
Semantic annotation of 3D surface meshes based on feature characterization
SAMT'07 Proceedings of the semantic and digital media technologies 2nd international conference on Semantic Multimedia
M-OntoMat-Annotizer: image annotation linking ontologies and multimedia low-level features
KES'06 Proceedings of the 10th international conference on Knowledge-Based Intelligent Information and Engineering Systems - Volume Part III
Technical Section: Tiling surfaces with cylinders using n-loops
Computers and Graphics
Semantic 3D Media and Content: Semantics and 3D media: Current issues and perspectives
Computers and Graphics
High speed capture, retrieval and rendering of segment-based annotations on 3D museum objects
ICADL'11 Proceedings of the 13th international conference on Asia-pacific digital libraries: for cultural heritage, knowledge dissemination, and future creation
Curvature estimation for meshes based on vertex normal triangles
Computer-Aided Design
Semantic visualization of 3D urban environments
Multimedia Tools and Applications
The fast reject schema for part-in-whole 3D shape matching
EG 3DOR'10 Proceedings of the 3rd Eurographics conference on 3D Object Retrieval
3D information system for the digital documentation and the monitoring of stone alteration
EuroMed'12 Proceedings of the 4th international conference on Progress in Cultural Heritage Preservation
Exploiting 3d part-based analysis, description and indexing to support medical applications
MCBR-CDS'12 Proceedings of the Third MICCAI international conference on Medical Content-Based Retrieval for Clinical Decision Support
ACM Transactions on Graphics (TOG)
Journal on Computing and Cultural Heritage (JOCCH)
Structure-aware shape processing
SIGGRAPH Asia 2013 Courses
Semantizing complex 3D scenes using constrained attribute grammars
SGP '13 Proceedings of the Eleventh Eurographics/ACMSIGGRAPH Symposium on Geometry Processing
A general strategy for semantic levels of detail visualization in urban environment
UDMV '13 Proceedings of the Eurographics Workshop on Urban Data Modelling and Visualisation
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3D content stored in big databases or shared on the Internet is a precious resource for several applications, but unfortunately it risks being underexploited due to the difficulty of retrieving it efficiently. In this paper we describe a system called the ''ShapeAnnotator'' through which it is possible to perform non-trivial segmentations of 3D surface meshes and annotate the detected parts through concepts expressed by an ontology. Each part is connected to an instance that can be stored in a knowledge base to ease the retrieval process based on semantics. Through an intuitive interface, users create such instances by simply selecting proper classes in the ontology; attributes and relations with other instances can be computed automatically based on a customizable analysis of the underlying topology and geometry of the parts. We show how our part-based annotation framework can be used in two scenarios, namely for the creation of avatars in emerging Internet-based virtual worlds, and for product design in e-manufacturing.