An MPEG-7 framework enhancing the reuse of 3D models
Proceedings of the eleventh international conference on 3D web technology
Mesh Segmentation - A Comparative Study
SMI '06 Proceedings of the IEEE International Conference on Shape Modeling and Applications 2006
Seven Research Challenges of Generalized 3D Documents
IEEE Computer Graphics and Applications
A survey of content based 3D shape retrieval methods
Multimedia Tools and Applications
Content-Based 3D Object Retrieval
IEEE Computer Graphics and Applications
IEEE Intelligent Systems
A benchmark for 3D mesh segmentation
ACM SIGGRAPH 2009 papers
Technical Section: Consistent segmentation of 3D models
Computers and Graphics
Characterization of 3D shape parts for semantic annotation
Computer-Aided Design
Research challenges for digital archives of 3D cultural heritage models
Journal on Computing and Cultural Heritage (JOCCH)
Multi-objective shape segmentation and labeling
SGP '09 Proceedings of the Symposium on Geometry Processing
Learning 3D mesh segmentation and labeling
ACM SIGGRAPH 2010 papers
Contextual Part Analogies in 3D Objects
International Journal of Computer Vision
My corporis fabrica: a unified ontological, geometrical and mechanical view of human anatomy
3DPH'09 Proceedings of the 2009 international conference on Modelling the Physiological Human
Editorial: Special Section on Semantic 3D Media and Content
Computers and Graphics
Exploiting 3d part-based analysis, description and indexing to support medical applications
MCBR-CDS'12 Proceedings of the Third MICCAI international conference on Medical Content-Based Retrieval for Clinical Decision Support
ACM Transactions on Graphics (TOG)
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3D digital content has become popular as emerging media that can be created, edited and shared by users in a collaborative environment, likewise images and videos. The popularity of 3D media is not confined to the leisure sphere but it increased in many fields ranging from the entertainment market to the industrial product modelling, to health, biology, art, virtual tourism, and more. While problems related to the representation of the geometry of 3D shapes have been largely solved by the CG community, tools for coding, extracting, sharing, and retrieving the semantic content of 3D media are still far from satisfactory: interdisciplinary research efforts are needed to foster the development of the 3D Internet and its applications. The purpose of this paper is thus motivating research in this direction, presenting our vision of the future and, without offering any off-the-shelf solution, giving an overview of the various aspects of semantics required to optimise tasks and processes related to 3D content in different application domains. We identified four grand challenges which synthesise the open issues in common to the considered fields and represent a roadmap towards semantic 3D media.