Teddy: a sketching interface for 3D freeform design
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Smooth meshes for sketch-based freeform modeling
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
ACM SIGGRAPH 2005 Papers
A sketch-based interface for detail-preserving mesh editing
ACM SIGGRAPH 2005 Papers
A sketching interface for modeling the internal structures of 3D shapes
SG'03 Proceedings of the 3rd international conference on Smart graphics
Relief: a modeling by drawing tool
SBM'04 Proceedings of the First Eurographics conference on Sketch-Based Interfaces and Modeling
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This paper proposes a sketch-based modeling and animation system. Most traditional modeling and animation systems require users to have professional techniques and outstanding 3D perception in order to perform precise adjustments on the rigid skeleton positions and angles for each key frame, which usually costs several hours to complete an animation. We here propose a modeling and animation system for non-expert users with only sketch interactions. In our system, we design a new soft curve skeleton to represent the model animation and deformation. By using this new curve skeleton, users can establish skeleton by sketch and design animation conveniently, and it will cost only several minutes to finish the animation task. Our system allows nonexpert users to easily design and create non-precise models and animations.