Proceedings of the 2003 Eurographics/ACM SIGGRAPH symposium on Geometry processing
ACM SIGGRAPH 2004 Papers
Proceedings of the 2004 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Resolving surface collisions through intersection contour minimization
ACM SIGGRAPH 2006 Papers
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The Visual Computer: International Journal of Computer Graphics
Proceedings of the 2007 symposium on Interactive 3D graphics and games
Optimal boundaries for Poisson mesh merging
Proceedings of the 2007 ACM symposium on Solid and physical modeling
A Sketch-Based Interface for Clothing Virtual Characters
IEEE Computer Graphics and Applications
As-rigid-as-possible surface modeling
SGP '07 Proceedings of the fifth Eurographics symposium on Geometry processing
Mesh Composition on Models with Arbitrary Boundary Topology
IEEE Transactions on Visualization and Computer Graphics
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Computer-Aided Design
3D virtual apparel design for industrial applications
Computer-Aided Design
Technical Section: Fitting 3D garment models onto individual human models
Computers and Graphics
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Computers and Graphics
Customizing 3D garments based on volumetric deformation
Computers in Industry
Flexible shape control for automatic resizing of apparel products
Computer-Aided Design
Design preserving garment transfer
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Least squares quasi-developable mesh approximation
Computer Aided Geometric Design
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Computer Graphics Forum
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3D garments are created by assembling 2D patterns on human models in current mainstream garment modeling methods, which usually calls for professional design skills. The high coupling between the 2D pattern making and 3D garment design blocks the designers' creations. In this paper, a novel approach that decouples the high coupling between garment design and pattern making is proposed. Our approach is examples based. 3D new garment models are created on individual human models by compositing 3D parts from garment examples rather than 2D patterns. The main benefit of our approach is that it is easy to operate and capable to create elegant individualized garments with highly detailed geometries. Garment prototypes represented in Coons surface automatically generated from individual human models are used to guide the garment parts composition and locally parameterize the garment parts. With the local parameterization, the garment parts and the newly created garment models can be interactively edited by altering the parametric curves on the garment prototypes. Our approach makes it possible for both the designers and the common customers to express their creations and imaginations conveniently in a 3D graphical way.