Free-form deformation of solid geometric models
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Extended free-form deformation: a sculpturing tool for 3D geometric modeling
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Surface shape and curvature scales
Image and Vision Computing
Estimating 3-D rigid body transformations: a comparison of four major algorithms
Machine Vision and Applications - Special issue on performance evaluation
Tetrahedral mesh generation by Delaunay refinement
Proceedings of the fourteenth annual symposium on Computational geometry
Large steps in cloth simulation
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Implicit fairing of irregular meshes using diffusion and curvature flow
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Pose space deformation: a unified approach to shape interpolation and skeleton-driven deformation
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Medial-based vertex deformation
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Articulated body deformation from range scan data
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the 15th annual ACM symposium on User interface software and technology
Geometric Hashing: An Overview
IEEE Computational Science & Engineering
Shape Matching and Object Recognition Using Shape Contexts
IEEE Transactions on Pattern Analysis and Machine Intelligence
Row Modifications of a Sparse Cholesky Factorization
SIAM Journal on Matrix Analysis and Applications
Registration of point cloud data from a geometric optimization perspective
Proceedings of the 2004 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Simplification and improvement of tetrahedral models for simulation
Proceedings of the 2004 Eurographics/ACM SIGGRAPH symposium on Geometry processing
ACM SIGGRAPH 2005 Papers
Large mesh deformation using the volumetric graph Laplacian
ACM SIGGRAPH 2005 Papers
Mean value coordinates for closed triangular meshes
ACM SIGGRAPH 2005 Papers
Efficient Shape Matching Using Shape Contexts
IEEE Transactions on Pattern Analysis and Machine Intelligence
Salient geometric features for partial shape matching and similarity
ACM Transactions on Graphics (TOG)
Subspace gradient domain mesh deformation
ACM SIGGRAPH 2006 Papers
Graphical Models - Special issue on SPM 05
SnapPaste: an interactive technique for easy mesh composition
The Visual Computer: International Journal of Computer Graphics
A Sketch-Based Interface for Clothing Virtual Characters
IEEE Computer Graphics and Applications
FiberMesh: designing freeform surfaces with 3D curves
ACM SIGGRAPH 2007 papers
Harmonic coordinates for character articulation
ACM SIGGRAPH 2007 papers
Embedded deformation for shape manipulation
ACM SIGGRAPH 2007 papers
SGP '05 Proceedings of the third Eurographics symposium on Geometry processing
Multi-scale features for approximate alignment of point-based surfaces
SGP '05 Proceedings of the third Eurographics symposium on Geometry processing
Adaptive physics based tetrahedral mesh generation using level sets
Engineering with Computers
Skeleton extraction by mesh contraction
ACM SIGGRAPH 2008 papers
ACM SIGGRAPH 2008 papers
Mesh Composition on Models with Arbitrary Boundary Topology
IEEE Transactions on Visualization and Computer Graphics
Made-to-Measure Technologies for an Online Clothing Store
IEEE Computer Graphics and Applications
Variational harmonic maps for space deformation
ACM SIGGRAPH 2009 papers
Research problems in clothing simulation
Computer-Aided Design
Design automation for customized apparel products
Computer-Aided Design
Customizing 3D garments based on volumetric deformation
Computers in Industry
Free viewpoint virtual try-on with commodity depth cameras
Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
Technical Section: Automatic pose-independent 3D garment fitting
Computers and Graphics
Modeling 3D garments by examples
Computer-Aided Design
Hi-index | 0.00 |
Designing an elegant 3D virtual garment model for a 3D virtual human model is labor-intensive, because most existing garment models are custom-made for a specific human model and cannot be easily reused for other individuals. In this paper, we propose a novel method for fitting a given 3D garment model onto human models of various body shapes and poses. The fitting is accomplished by deforming the garment mesh to match the shapes of the human models by using a combination of the following: skeleton-driven volumetric deformation, garment-human shape similarity matching and evaluation, the constraints of garment-human contact, and garment-human ease allowance. Experiments show that our approach performs very well and has the potential to be used in the garment design industry.