Dressing animated synthetic actors with complex deformable clothes
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Pyramid-based texture analysis/synthesis
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Large steps in cloth simulation
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Cloth modeling and animation
Robust treatment of collisions, contact and friction for cloth animation
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Computer Aided Geometric Design
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Graphcut textures: image and video synthesis using graph cuts
ACM SIGGRAPH 2003 Papers
Mesh quilting for geometric texture synthesis
ACM SIGGRAPH 2006 Papers
A Sketch-Based Interface for Clothing Virtual Characters
IEEE Computer Graphics and Applications
Plushie: an interactive design system for plush toys
ACM SIGGRAPH 2007 papers
Efficient simulation of inextensible cloth
ACM SIGGRAPH 2007 papers
TRACKS: toward directable thin shells
ACM SIGGRAPH 2007 papers
Simulating knitted cloth at the yarn level
ACM SIGGRAPH 2008 papers
Cyclic plain-weaving on polygonal mesh surfaces with graph rotation systems
ACM SIGGRAPH 2009 papers
A simple approach to nonlinear tensile stiffness for accurate cloth simulation
ACM Transactions on Graphics (TOG)
Reactive 2D/3D garment pattern design modification
Computer-Aided Design
Metric-Driven RoSy Field Design and Remeshing
IEEE Transactions on Visualization and Computer Graphics
Efficient yarn-based cloth with adaptive contact linearization
ACM SIGGRAPH 2010 papers
Apparent layer operations for the manipulation of deformable objects
ACM SIGGRAPH 2010 papers
Sensitive couture for interactive garment modeling and editing
ACM SIGGRAPH 2011 papers
SMI 2011: Full Paper: Context-aware garment modeling from sketches
Computers and Graphics
Generating knitting patterns from a sketch: a CSP approach
Proceedings of the Symposium on Computational Aesthetics
Garment device: challenges to fabrication of wearable technology
BodyNets '13 Proceedings of the 8th International Conference on Body Area Networks
Hi-index | 0.00 |
Recent yarn-based simulation techniques permit realistic and efficient dynamic simulation of knitted clothing, but producing the required yarn-level models remains a challenge. The lack of practical modeling techniques significantly limits the diversity and complexity of knitted garments that can be simulated. We propose a new modeling technique that builds yarn-level models of complex knitted garments for virtual characters. We start with a polygonal model that represents the large-scale surface of the knitted cloth. Using this mesh as an input, our interactive modeling tool produces a finer mesh representing the layout of stitches in the garment, which we call the stitch mesh. By manipulating this mesh and assigning stitch types to its faces, the user can replicate a variety of complicated knitting patterns. The curve model representing the yarn is generated from the stitch mesh, then the final shape is computed by a yarn-level physical simulation that locally relaxes the yarn into realistic shape while preserving global shape of the garment and avoiding "yarn pull-through," thereby producing valid yarn geometry suitable for dynamic simulation. Using our system, we can efficiently create yarn-level models of knitted clothing with a rich variety of patterns that would be completely impractical to model using traditional techniques. We show a variety of example knitting patterns and full-scale garments produced using our system.