Surface shape and curvature scales
Image and Vision Computing
Surface simplification using quadric error metrics
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Using Spin Images for Efficient Object Recognition in Cluttered 3D Scenes
IEEE Transactions on Pattern Analysis and Machine Intelligence
Texture Synthesis by Non-Parametric Sampling
ICCV '99 Proceedings of the International Conference on Computer Vision-Volume 2 - Volume 2
Multi-level partition of unity implicits
ACM SIGGRAPH 2003 Papers
Proceedings of the 2003 Eurographics/ACM SIGGRAPH symposium on Geometry processing
SMI '04 Proceedings of the Shape Modeling International 2004
A finite element method for surface restoration with smooth boundary conditions
Computer Aided Geometric Design
Ridge-valley lines on meshes via implicit surface fitting
ACM SIGGRAPH 2004 Papers
Context-based surface completion
ACM SIGGRAPH 2004 Papers
Robust repair of polygonal models
ACM SIGGRAPH 2004 Papers
Similarity-based surface modelling using geodesic fans
Proceedings of the 2004 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Non-Parametric 3D Surface Completion
3DIM '05 Proceedings of the Fifth International Conference on 3-D Digital Imaging and Modeling
Meshless deformations based on shape matching
ACM SIGGRAPH 2005 Papers
Texture optimization for example-based synthesis
ACM SIGGRAPH 2005 Papers
Automatic restoration of polygon models
ACM Transactions on Graphics (TOG)
Surface completion for shape and appearance
The Visual Computer: International Journal of Computer Graphics
Mesh quilting for geometric texture synthesis
ACM SIGGRAPH 2006 Papers
Image Guided Geometry Inference
3DPVT '06 Proceedings of the Third International Symposium on 3D Data Processing, Visualization, and Transmission (3DPVT'06)
Automatic Hole-Filling of Triangular Meshes Using Local Radial Basis Function
3DPVT '06 Proceedings of the Third International Symposium on 3D Data Processing, Visualization, and Transmission (3DPVT'06)
Space-Time Completion of Video
IEEE Transactions on Pattern Analysis and Machine Intelligence
A unified method for appearance and geometry completion of point set surfaces
The Visual Computer: International Journal of Computer Graphics
Solid texture synthesis from 2D exemplars
ACM SIGGRAPH 2007 papers
Design of tangent vector fields
ACM SIGGRAPH 2007 papers
Template-based mesh completion
SGP '05 Proceedings of the third Eurographics symposium on Geometry processing
Example-based 3D scan completion
SGP '05 Proceedings of the third Eurographics symposium on Geometry processing
Surface reconstruction using local shape priors
SGP '07 Proceedings of the fifth Eurographics symposium on Geometry processing
A Sharpness-Dependent Filter for Recovering Sharp Features in Repaired 3D Mesh Models
IEEE Transactions on Visualization and Computer Graphics
A robust hole-filling algorithm for triangular mesh
The Visual Computer: International Journal of Computer Graphics
Discovering structural regularity in 3D geometry
ACM SIGGRAPH 2008 papers
Fixing geometric errors on polygonal models: a survey
Journal of Computer Science and Technology
Feature-aligned shape texturing
ACM SIGGRAPH Asia 2009 papers
Partial intrinsic reflectional symmetry of 3D shapes
ACM SIGGRAPH Asia 2009 papers
A concise and provably informative multi-scale signature based on heat diffusion
SGP '09 Proceedings of the Symposium on Geometry Processing
A multi-resolution approach to heat kernels on discrete surfaces
ACM SIGGRAPH 2010 papers
Prominent Field for Shape Processing and Analysis of Archaeological Artifacts
International Journal of Computer Vision
IEEE Transactions on Visualization and Computer Graphics
Computer Graphics Forum
Local shape descriptors, a survey and evaluation
EG 3DOR'11 Proceedings of the 4th Eurographics conference on 3D Object Retrieval
Detail-preserving surface inpainting
VAST'05 Proceedings of the 6th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
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We introduce an algorithm to synthesize missing geometry for a given triangle mesh that has “holes.” Similarly to previous work, the algorithm is context based in that it fills the hole by synthesizing geometry that is similar to the remainder of the input mesh. Our algorithm goes further to impose a coherence objective. A synthesis is coherent if every local neighborhood of the filled hole is similar to some local neighborhood of the input mesh. This requirement avoids undesired features such as can occur in context-based completion. We demonstrate the algorithm's ability to fill holes that were difficult or impossible to fill in a compelling manner by earlier approaches.