Height and Tilt Geometric Texture

  • Authors:
  • Vedrana Andersen;Mathieu Desbrun;J. Andreas Bærentzen;Henrik Aanæs

  • Affiliations:
  • Technical University of Denmark,;California Institute of Technology,;Technical University of Denmark,;Technical University of Denmark,

  • Venue:
  • ISVC '09 Proceedings of the 5th International Symposium on Advances in Visual Computing: Part I
  • Year:
  • 2009

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Abstract

We propose a new intrinsic representation of geometric texture over triangle meshes. Our approach extends the conventional height field texture representation by incorporating displacements in the tangential plane in the form of a normal tilt. This texture representation offers a good practical compromise between functionality and simplicity: it can efficiently handle and process geometric texture too complex to be represented as a height field, without having recourse to full blown mesh editing algorithms. The height-and-tilt representation proposed here is fully intrinsic to the mesh, making texture editing and animation (such as bending or waving) intuitively controllable over arbitrary base mesh. We also provide simple methods for texture extraction and transfer using our height-and-field representation.