Multiresolution sampling procedure for analysis and synthesis of texture images
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Extracting periodicity of a regular texture based on autocorrelation functions
Pattern Recognition Letters
Fast determination of textural periodicity using distance matching function
Pattern Recognition Letters
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Fast texture synthesis using tree-structured vector quantization
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Image quilting for texture synthesis and transfer
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Wang Tiles for image and texture generation
ACM SIGGRAPH 2003 Papers
A Computational Model for Periodic Pattern Perception Based on Frieze and Wallpaper Groups
IEEE Transactions on Pattern Analysis and Machine Intelligence
Near-regular texture analysis and manipulation
ACM SIGGRAPH 2004 Papers
The Promise and Perils of Near-Regular Texture
International Journal of Computer Vision - Special Issue on Texture Analysis and Synthesis
Tile-based texture mapping on graphics hardware
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Color2Gray: salience-preserving color removal
ACM SIGGRAPH 2005 Papers
Texture periodicity detection: features, properties, and comparisons
IEEE Transactions on Systems, Man, and Cybernetics, Part A: Systems and Humans
Islamic geometrical patterns indexing and classification using discrete symmetry groups
Journal on Computing and Cultural Heritage (JOCCH)
Fundamental region based indexing and classification of islamic star pattern images
ICIAR'06 Proceedings of the Third international conference on Image Analysis and Recognition - Volume Part II
Fast texel size estimation in visual texture using homogeneity cues
Pattern Recognition Letters
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Near-periodic textures are all around us, in brick walls, fabrics, mosaics, and many other manifestations. They are made up of a basic motif, which can be extracted, yielding a small image known as a tile. In particular, such textures are used in 3D scenes in virtual environments like games. However, the memory allocated for textures on a video card is limited. Generating texture by tiling allows scenes to be rendered in a realistic manner while using very little memory. This paper presents a simple method for extracting a representative tile from a near-periodic texture, working from a photo. The period of the texture is calculated to determine the size of the tile. Then the representative tile is chosen based on two criteria: avoiding color discontinuities at the junction of tiles, and recreating a texture that is as faithful as possible to the original.