Image Analysis Using Mathematical Morphology
IEEE Transactions on Pattern Analysis and Machine Intelligence
Imaging vector fields using line integral convolution
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Solid texturing of complex surfaces
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
ACM SIGGRAPH 2005 Papers
Video watercolorization using bidirectional texture advection
ACM SIGGRAPH 2007 papers
Procedural noise using sparse Gabor convolution
ACM SIGGRAPH 2009 papers
A dynamic noise primitive for coherent stylization
EGSR'10 Proceedings of the 21st Eurographics conference on Rendering
Temporal Coherence Methods in Real-Time Rendering
Computer Graphics Forum
Stylizing animation by example
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Hi-index | 0.00 |
A wide variety of non-photorealistic rendering techniques make use of random variation in the placement or appearance of primitives. In order to avoid the "shower-door" effect, this random variation should move with the objects in the scene. Here we present coherent noise tailored to this purpose. We compute the coherent noise with a specialized filter that uses the depth and velocity fields of a source sequence. The computation is fast and suitable for interactive applications like games.