Surface Shape Reconstruction of a Nonrigid Transport Object Using Refraction and Motion
IEEE Transactions on Pattern Analysis and Machine Intelligence
Environment matting and compositing
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Environment matting extensions: towards higher accuracy and real-time capture
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Image-based environment matting
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Optical Time-Domain Eavesdropping Risks of CRT Displays
SP '02 Proceedings of the 2002 IEEE Symposium on Security and Privacy
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
ACM SIGGRAPH 2005 Papers
A Theory of Inverse Light Transport
ICCV '05 Proceedings of the Tenth IEEE International Conference on Computer Vision - Volume 2
Tomographic reconstruction of transparent objects
ACM SIGGRAPH 2006 Sketches
Image and depth from a conventional camera with a coded aperture
ACM SIGGRAPH 2007 papers
High-quality motion deblurring from a single image
ACM SIGGRAPH 2008 papers
Progressive inter-scale and intra-scale non-blind image deconvolution
ACM SIGGRAPH 2008 papers
Compromising Reflections-or-How to Read LCD Monitors around the Corner
SP '08 Proceedings of the 2008 IEEE Symposium on Security and Privacy
Tempest in a Teapot: Compromising Reflections Revisited
SP '09 Proceedings of the 2009 30th IEEE Symposium on Security and Privacy
Inferring reflectance functions from wavelet noise
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
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Obscure glass is textured glass designed to separate spaces and "obscure" visibility between the spaces. Such glass is used to provide privacy while still allowing light to flow into a space, and is often found in homes and offices. We propose and explore the challenge of "seeing through" obscure glass, using both optical and digital techniques. In some cases - such as when the textured surface is on the side of the observer - we find that simple household substances and cameras with small apertures enable a surprising level of visibility through the obscure glass. In other cases, where optical techniques are not usable, we find that we can model the action of obscure glass as convolution of spatially varying kernels and reconstruct an image of the scene on the opposite side of the obscure glass with surprising detail.