Compositional procedural content generation

  • Authors:
  • Julian Togelius;Tróndur Justinussen;Anders Hartzen

  • Affiliations:
  • IT University of Copenhagen, Rued Langgaards Vej 7, 2300 Copenhagen, Denmark;IT University of Copenhagen, Rued Langgaards Vej 7, 2300 Copenhagen, Denmark;IT University of Copenhagen, Rued Langgaards Vej 7, 2300 Copenhagen, Denmark

  • Venue:
  • Proceedings of the The third workshop on Procedural Content Generation in Games
  • Year:
  • 2012

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Abstract

We consider the strengths and drawbacks of various procedural content generation methods, and how they could be combined to hybrid methods that retain the advantages and avoid the disadvantages of their constituent methods. One answer is composition, where one method is nestled inside another. As an example, we present a hybrid evolutionary-ASP dungeon generator.