Pyramid-based texture analysis/synthesis
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Multiresolution sampling procedure for analysis and synthesis of texture images
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Fast texture synthesis using tree-structured vector quantization
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
A Parametric Texture Model Based on Joint Statistics of Complex Wavelet Coefficients
International Journal of Computer Vision - Special issue on statistical and computational theories of vision: modeling, learning, sampling and computing, Part I
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
The Earth Mover's Distance as a Metric for Image Retrieval
International Journal of Computer Vision
Stochastic models for generic images
Quarterly of Applied Mathematics
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Texture Mixing and Texture Movie Synthesis Using Statistical Learning
IEEE Transactions on Visualization and Computer Graphics
Pattern-Based Texture Metamorphosis
PG '02 Proceedings of the 10th Pacific Conference on Computer Graphics and Applications
Texture Synthesis by Non-Parametric Sampling
ICCV '99 Proceedings of the International Conference on Computer Vision-Volume 2 - Volume 2
Graphcut textures: image and video synthesis using graph cuts
ACM SIGGRAPH 2003 Papers
Parallel controllable texture synthesis
ACM SIGGRAPH 2005 Papers
Texture design using a simplicial complex of morphable textures
ACM SIGGRAPH 2005 Papers
Texture optimization for example-based synthesis
ACM SIGGRAPH 2005 Papers
ACM SIGGRAPH 2005 Papers
Assignment Problems
Texture metamorphosis driven by texton masks
Computers and Graphics
Texture Synthesis with Grouplets
IEEE Transactions on Pattern Analysis and Machine Intelligence
Texture Mapping via Optimal Mass Transport
IEEE Transactions on Visualization and Computer Graphics
Geodesic shape retrieval via optimal mass transport
ECCV'10 Proceedings of the 11th European conference on Computer vision: Part V
Texture synthesis via a noncausal nonparametric multiscale Markov random field
IEEE Transactions on Image Processing
Movie and video scale-time equalization application to flicker reduction
IEEE Transactions on Image Processing
Texture segmentation via non-local non-parametric active contours
EMMCVPR'11 Proceedings of the 8th international conference on Energy minimization methods in computer vision and pattern recognition
Feature-Preserving Surface Reconstruction and Simplification from Defect-Laden Point Sets
Journal of Mathematical Imaging and Vision
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This paper proposes a new definition of the averaging of discrete probability distributions as a barycenter over the Monge-Kantorovich optimal transport space. To overcome the time complexity involved by the numerical solving of such problem, the original Wasserstein metric is replaced by a sliced approximation over 1D distributions. This enables us to introduce a new fast gradient descent algorithm to compute Wasserstein barycenters of point clouds. This new notion of barycenter of probabilities is likely to find applications in computer vision where one wants to average features defined as distributions. We show an application to texture synthesis and mixing, where a texture is characterized by the distribution of the response to a multi-scale oriented filter bank. This leads to a simple way to navigate over a convex domain of color textures.