Synthesis of progressively-variant textures on arbitrary surfaces
ACM SIGGRAPH 2003 Papers
Texture design using a simplicial complex of morphable textures
ACM SIGGRAPH 2005 Papers
Texture metamorphosis driven by texton masks
Computers and Graphics
Wasserstein barycenter and its application to texture mixing
SSVM'11 Proceedings of the Third international conference on Scale Space and Variational Methods in Computer Vision
Patch-based texture interpolation
EGSR'10 Proceedings of the 21st Eurographics conference on Rendering
Stylizing animation by example
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
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In this paper, we study texture metamorphosis, or how to generate texture samples that smoothly transform from a source texture image to a target. We propose a pattern-basedapproach to specify the feature correspondence between two textures, based on the observation that many texture images have stochastically distributed patterns which are similar to each other. First, the user selects a pattern in the source and target textures, and establishes the "local feature correspondence" between these two patterns by specifying landmarks. Then, repeated patterns are automatically detected and localized in the source and target textures. The "pattern correspondence" between two textures is formulated as an integer programming problem and solved using the Hungarian algorithm. Finally, we obtain a warp function between two textures by combining "local feature correspondence" and "pattern correspondence". Experiments demonstrate that our technique produces visuallyappealing morphing sequences, with moderate amount of user interaction.