Pyramid-based texture analysis/synthesis
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Fast texture synthesis using tree-structured vector quantization
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
A Parametric Texture Model Based on Joint Statistics of Complex Wavelet Coefficients
International Journal of Computer Vision - Special issue on statistical and computational theories of vision: modeling, learning, sampling and computing, Part I
Image quilting for texture synthesis and transfer
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Texture Synthesis by Non-Parametric Sampling
ICCV '99 Proceedings of the International Conference on Computer Vision-Volume 2 - Volume 2
Parallel controllable texture synthesis
ACM SIGGRAPH 2005 Papers
Texture optimization for example-based synthesis
ACM SIGGRAPH 2005 Papers
Optimizing the parameters for patch-based texture synthesis
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
Solid-Texture Synthesis: A Survey
IEEE Computer Graphics and Applications
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In this paper, we provide an efficient multi-samples texture synthesis method for dynamic terrain based on constraint conditions. We initialize a multi-samples texture system, including the texture data for every sample and the texture data for the noise. Then, we figure out the constraint conditions parameters according to the characteristics of dynamic terrain effects, and we deal with every pixel in a raster scan ordering. We get the value of every result pixel and update the value to the result texture. In this way, we can rapidly synthesize the different textures for different dynamic terrain effects. The results prove that our method is feasible and high performance. Our method can be used in simulation system based dynamic terrain effects, such as fighting games with advanced weapons explosions, animation with terrain deformation, etc.