Generating enhanced natural environments and terrain for interactive combat simulations (GENETICS)

  • Authors:
  • William D. Wells

  • Affiliations:
  • The MOVES Institute, Naval Postgraduate School, Monterey, CA

  • Venue:
  • Proceedings of the ACM symposium on Virtual reality software and technology
  • Year:
  • 2005

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Abstract

Virtual battlefields devoid of vegetation deprive soldiers of valuable training in the critical aspects of terrain tactics and terrain-based situational awareness. Creating believable landscapes by hand is notoriously expensive, requiring both proprietary tools and trained artists, which hampers rapid scenario generation and limits reuse. Our approach constructs large-scale natural environments at run-time using a procedural image-based algorithm without the need for artists or proprietary tools.This paper discusses the current state of the open source project GENETICS (Generating Enhanced Natural Environments and Terrain for Interactive Combat Simulations) and how simulationists can use GENETICS to quickly and cheaply build large-scale natural environments to improve training effectiveness. It will also briefly touch upon level-of-detail techniques and ecotype modeling.