SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
The MOVES institute's America's army operations game
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
CGI '99 Proceedings of the International Conference on Computer Graphics
A GPU framework for the visualization and on-the-fly amplification of real terrains
ISVC'07 Proceedings of the 3rd international conference on Advances in visual computing - Volume Part I
Declarative terrain modeling for military training games
International Journal of Computer Games Technology
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Virtual battlefields devoid of vegetation deprive soldiers of valuable training in the critical aspects of terrain tactics and terrain-based situational awareness. Creating believable landscapes by hand is notoriously expensive, requiring both proprietary tools and trained artists, which hampers rapid scenario generation and limits reuse. Our approach constructs large-scale natural environments at run-time using a procedural image-based algorithm without the need for artists or proprietary tools.This paper discusses the current state of the open source project GENETICS (Generating Enhanced Natural Environments and Terrain for Interactive Combat Simulations) and how simulationists can use GENETICS to quickly and cheaply build large-scale natural environments to improve training effectiveness. It will also briefly touch upon level-of-detail techniques and ecotype modeling.