IEEE Computer Graphics and Applications
Generating enhanced natural environments and terrain for interactive combat simulations (GENETICS)
Proceedings of the ACM symposium on Virtual reality software and technology
Distinguishing games and simulation games from simulators
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Computational studies of human motion: part 1, tracking and motion synthesis
Foundations and Trends® in Computer Graphics and Vision
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
A task annotation model for sandbox Serious Games
CIG'09 Proceedings of the 5th international conference on Computational Intelligence and Games
Conducting ethical research with a game-based intervention for groups at risk of social exclusion
ICEC'12 Proceedings of the 11th international conference on Entertainment Computing
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If you go strictly by the number of young adults playing it at all hours, it's a success. But how does America's Army, the US Army's free PC game strategic communications tool, fare in the real world of costs and benefits? The answer is gratifying and the quality is award winning.