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A model of visual adaptation for realistic image synthesis
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
The Illumination-Invariant Matching of Deterministic Local Structure in Color Images
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LCIS: a boundary hierarchy for detail-preserving contrast reduction
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A Visibility Matching Tone Reproduction Operator for High Dynamic Range Scenes
IEEE Transactions on Visualization and Computer Graphics
Tone Reproduction for Realistic Images
IEEE Computer Graphics and Applications
A spatial post-processing algorithm for images of night scenes
Journal of Graphics Tools
ECCV '02 Proceedings of the 7th European Conference on Computer Vision-Part IV
Proceedings of the Eurographics Workshop on Rendering Techniques 2000
Real-Time, Accurate Depth of Field using Anisotropic Diffusion and Programmable Graphics Cards
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Light and materials in virtual cities
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In film production, it is sometimes not convenient or directly impossible to shoot some night scenes at night. The film budget, schedule or location may not allow it. In these cases, the scenes are shot at daytime, and the `night look' is achieved by placing a blue filter in front of the lens and under-exposing the film. This technique, that the American film industry has used for many decades, is called `Day for Night' (or `American Night' in Europe.) But the images thus obtained don't usually look realistic: they tend to be too bluish, and the objects' brightness seems unnatural for night-light. In this article we introduce a digital Day for Night algorithm that achieves very realistic results. We use a set of very simple equations, based on real physical data and visual perception experimental data. To simulate the loss of visual acuity we introduce a novel diffusion Partial Differential Equation (PDE) which takes luminance into account and respects contrast, produces no ringing, is stable, very easy to implement and fast. The user only provides the original day image and the desired level of darkness of the result. The whole process from original day image to final night image is implemented in a few seconds, computations being mostly local.