Shading Primitives: Finding Folds and Shallow Grooves

  • Authors:
  • John Haddon;David Forsyth

  • Affiliations:
  • -;-

  • Venue:
  • ICCV '98 Proceedings of the Sixth International Conference on Computer Vision
  • Year:
  • 1998

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Abstract

Diffuse interreflections cause effects that make current theories of shape from shading unsatisfactory. We show that distant radiating surfaces produce radiosity effects at low spatial frequencies. This means that, if a shading pattern has a small region of support, unseen surfaces in the environment can only produce effects that vary slowly over the support region. It is therefore relatively easy to construct matching processes for such patterns that are robustto interreflections. We call regions with these patterns "shading primitives."Folds and grooves on surfaces provide two examples of shading primitives; the shading pattern is relatively independent of surface shape at a fold or a groove, and the pattern is localised. We show that the pattern of shading can be predicted accurately by a simple model, and derive a matching process from this model. Both groove and fold matchers are shown to work well on images of real scenes.