Real-time obstacle avoidance for manipulators and mobile robots
International Journal of Robotics Research
Determining the separation of preprocessed polyhedra: a unified approach
Proceedings of the seventeenth international colloquium on Automata, languages and programming
Mathematical Programming: Series A and B
Fast algorithms for 3D-graphics
Fast algorithms for 3D-graphics
Virtual reality systems
Handbook of discrete and computational geometry
Efficient collision detection for animation and robotics
Efficient collision detection for animation and robotics
Efficient Computation of the Hausdorff Distance Between Polytopes by Exterior Random Covering
Computational Optimization and Applications
A local search algorithm for ray-convex polyhedron intersection
Computational Optimization and Applications
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The problem of finding the Euclidean distance between two convex polyhedra can be reduced to the combinatorial optimization problem of finding the minimum distance between their faces. This paper presents a global optimality criterion for this problem. An algorithm (QLDPA) for the fast computation of the distance between convex and bounded polyhedra is proposed as an application of it. Computer experiments show its fast performance, especially when the total number of vertices is large.