Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Phantom-Based Haptic Interaction with Virtual Objects
IEEE Computer Graphics and Applications
Designing cranial implants in a haptic augmented reality environment
Communications of the ACM - Interactive immersion in 3D graphics
Design and manufacturing of cranioplasty implants by 3-axis cnc milling
Technology and Health Care
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Repairing severe human skull injuries requires customized cranial implants. Trauma, cranial tumors, infected craniotomy bone flaps and neurosurgical external decompression are the main causes for large cranial defects. The success of the reconstructive cranial surgery depends on diverse aspects regarding the preoperative evaluation of the defect, the design and manufacturing of the implant and the execution of the operation. Currently, the design of membranes is mainly a manual work, even with the use of CAD facilities, and results in a time-consuming and user-dependent skull reconstruction. This paper presents an automated design methodology for custom-made cranioplasty plates in a PHANToM®-based haptic environment and the possibility to manufacture the same using Solid Freeform Fabrication technologies.