Networked virtual environments: design and implementation
Networked virtual environments: design and implementation
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This paper presents our ongoing research activity to design and implement a framework for an networked virtual environment (NVE) that efficiently supports both hardware and software heterogeneity. In the proposed framework, three new techniques, application layer multicast transmission-rate pruning, fairness control for delay-sensitive activities (token-bucket algorithm) and bandwidth compensation by a combination of server-side and client-side dead reckoning, are designed, proposed and integrated in the new framework that supports heterogeneous networks and end systems.