Networked virtual environments: design and implementation
Networked virtual environments: design and implementation
The Java 3d API Specification with Cdrom
The Java 3d API Specification with Cdrom
Using projection aggregations to support scalability in distributed simulation
ICDCS '96 Proceedings of the 16th International Conference on Distributed Computing Systems (ICDCS '96)
Handling heterogeneity in networked virtual environments
Presence: Teleoperators and Virtual Environments - special issue: IEEE virtual reality 2002 conference
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The use of Shared Virtual Environments is growing in areas such as multi-player video games, military and industrial training, and collaborative design and engineering. As a result, different mixes of computing power and graphics capabilities of the participating computers arise naturally as the variety of people/organizations sharing a virtual environment grows. This paper presents an adaptive mechanism to reduce bandwidth usage and to optimize the use of computing resources of heterogeneous computers mixes utilized in a shared virtual environment. The mechanism is based on caching of both outgoing- and incoming-messages. We also report the results of implementing the proposed scheme in a simple shared virtual environment.