Networked virtual environments: design and implementation
Networked virtual environments: design and implementation
ACM Computing Surveys (CSUR)
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IEEE Transactions on Parallel and Distributed Systems
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NSDI'05 Proceedings of the 2nd conference on Symposium on Networked Systems Design & Implementation - Volume 2
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Computer Networks: The International Journal of Computer and Telecommunications Networking
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VTDC '07 Proceedings of the 2nd international workshop on Virtualization technology in distributed computing
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Proceedings of the 2008 ACM/IEEE conference on Supercomputing
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CCGRID '09 Proceedings of the 2009 9th IEEE/ACM International Symposium on Cluster Computing and the Grid
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PADS '09 Proceedings of the 2009 ACM/IEEE/SCS 23rd Workshop on Principles of Advanced and Distributed Simulation
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Computer Networks: The International Journal of Computer and Telecommunications Networking
Proceedings of the 8th Annual Workshop on Network and Systems Support for Games
International Journal of Advanced Media and Communication
A Framework for Performance Evaluation of Large-scale Interactive Distributed Virtual Environments
CIT '10 Proceedings of the 2010 10th IEEE International Conference on Computer and Information Technology
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This paper deals with the zone migration problem in large-scale distributed virtual environments (DVEs), e.g., massively multi-player online games, distributed military simulations, etc. To support real-time interactions among thousands of concurrent, geographically separated clients, a distributed server architecture is generally needed. In such architecture, the large virtual world can be partitioned into multiple smaller zones, enabling load distributions or zone-to-server mappings to improve interactivity. For example, a zone might be mapped (assigned) to a server location near most of its clients to reduce network latency. In this paper, we consider the problem of live zone migration over wide area networks (WANs) to support DVE zone re-mapping or load re-distribution in a geographically distributed server infrastructure. We propose a virtualization-based zone migration approach, and develop several migration algorithms to effectively migrate multiple DVE zones. We have implemented the proposed migration approach and algorithms in a tool for DVE performance enhancement and monitoring. Extensive experiments have also been conducted with an online multi-player game prototype constructed using the Torque 3D game engine. The results demonstrate the feasibility of our migration approach.