Networked virtual environments: design and implementation
Networked virtual environments: design and implementation
VRPN: a device-independent, network-transparent VR peripheral system
VRST '01 Proceedings of the ACM symposium on Virtual reality software and technology
Haptic Virtual Environment Performance over IP Networks: A Case Study
DS-RT '03 Proceedings of the Seventh IEEE International Symposium on Distributed Simulation and Real-Time Applications
Trans-world haptic collaboration
ACM SIGGRAPH 2003 Sketches & Applications
A study on visual, auditory, and haptic feedback for assembly tasks
Presence: Teleoperators and Virtual Environments - Special section: Advances in interactive multimodal telepresent systems
Haptic Rendering: Introductory Concepts
IEEE Computer Graphics and Applications
Telemedicine with Digital Video Transport System in Asia-Pacific Area
AINA '05 Proceedings of the 19th International Conference on Advanced Information Networking and Applications - Volume 1
A Distributed Virtual Reality Framework for Korea-Japan High-Speed Network Testbed
AINA '06 Proceedings of the 20th International Conference on Advanced Information Networking and Applications - Volume 01
Group synchronization control for haptic media in networked virtual environments
HAPTICS'04 Proceedings of the 12th international conference on Haptic interfaces for virtual environment and teleoperator systems
Conducting a real-time remote handshake with haptics
HAPTICS'04 Proceedings of the 12th international conference on Haptic interfaces for virtual environment and teleoperator systems
Development and evaluation of a hybrid shared tele-haptic system
VSMM'06 Proceedings of the 12th international conference on Interactive Technologies and Sociotechnical Systems
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A framework to practically constitute a Distributed Virtual Reality (DVR) system on a heterogeneous high-speed network environment is shown. The proposed approach essentially integrates a 'haptic' channel into traditional vision and acoustic modalities. The haptic technology empowers the reality of the DVR system by allowing users to touch virtual objects. The human touch sensation, however, is very sensitive to delays and jitters; therefore, we propose a hybrid DVR architecture to realise both data consistency by client-server and scalability by peer-to-peer models on a long-haul network. Some experiments using a Korea-Japan high-speed research network are described to validate the proposed method.