On-line game service system using grid technology based on P2P environment

  • Authors:
  • Young-Hyun Eom;Kye-Dong Jung;Young-Keun Choi

  • Affiliations:
  • Kwangwoon University, Seoul, Korea;Kwangwoon University, Seoul, Korea;Kwangwoon University, Seoul, Korea

  • Venue:
  • InfoScale '06 Proceedings of the 1st international conference on Scalable information systems
  • Year:
  • 2006

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Abstract

This paper proposes online game available mobile agent system in P2P environment using Grid technology. This research takes notice that P2P, one of the communication structures for online game service, has a restriction for bandwidth and there are load balancing problems between servers in distributed server structure. For solving these problems, we designed a system that distributes the game states to peers using grid technology and can be extended with dynamically growing players' numbers using mobile agents. The proposed system is more flexible than P2P (game communication structure) and distributed server structure and has a low cost for deployment. The system aims at educational contents games. We use 45 peers with various performance elements in the experiment.