Networked virtual environments: design and implementation
Networked virtual environments: design and implementation
InVerse: Designing an Interactive Universe Architecture for Scalability and Extensibility
HPDC '97 Proceedings of the 6th IEEE International Symposium on High Performance Distributed Computing
The Philosophy of TeraGrid: Building an Open, Extensible, Distributed TeraScale Facility
CCGRID '02 Proceedings of the 2nd IEEE/ACM International Symposium on Cluster Computing and the Grid
P-Grid: a self-organizing structured P2P system
ACM SIGMOD Record
Rokkatan: scaling an RTS game design to the massively multiplayer realm
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
A distributed architecture for multiplayer interactive applications on the Internet
IEEE Network: The Magazine of Global Internetworking
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This paper proposes online game available mobile agent system in P2P environment using Grid technology. This research takes notice that P2P, one of the communication structures for online game service, has a restriction for bandwidth and there are load balancing problems between servers in distributed server structure. For solving these problems, we designed a system that distributes the game states to peers using grid technology and can be extended with dynamically growing players' numbers using mobile agents. The proposed system is more flexible than P2P (game communication structure) and distributed server structure and has a low cost for deployment. The system aims at educational contents games. We use 45 peers with various performance elements in the experiment.