Rokkatan: scaling an RTS game design to the massively multiplayer realm

  • Authors:
  • Jens Müller;Jan Hendrik Metzen;Alexander Ploss;Maraike Schellmann;Sergei Gorlatch

  • Affiliations:
  • University of Münster, Germany;University of Münster, Germany;University of Münster, Germany;University of Münster, Germany;University of Münster, Germany

  • Venue:
  • Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
  • Year:
  • 2005

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Abstract

While massively multiplayer online role-playing games involve large numbers of simultaneous players, two other popular game classes - first person action and real-time strategy games - are still rarely discussed for massively multiplayer gaming. This paper presents our work on Rokkatan, an online game which implements the common concept of real-time strategy in a scalable multiplayer design. In order to allow hundreds of users to participate in a single game session, Rokkatan uses our proxy-server network architecture which provides the required scalability and responsiveness required for a fast-paced gaming style. An analytical scalability model integrated into Rokkatan allows to forecast the maximum number of simultaneous players. Our experiments demonstrate good prediction quality of the model and high scalability of Rokkatan, which allows several hundreds of users to participate in a single game session.