Distributed Systems: Principles and Paradigms
Distributed Systems: Principles and Paradigms
A scalable architecture for supporting interactive games on the internet
Proceedings of the sixteenth workshop on Parallel and distributed simulation
On-line game service system using grid technology based on P2P environment
InfoScale '06 Proceedings of the 1st international conference on Scalable information systems
On correctness of scalable multi-server state replication in online games
NetGames '06 Proceedings of 5th ACM SIGCOMM workshop on Network and system support for games
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While massively multiplayer online role-playing games involve large numbers of simultaneous players, two other popular game classes - first person action and real-time strategy games - are still rarely discussed for massively multiplayer gaming. This paper presents our work on Rokkatan, an online game which implements the common concept of real-time strategy in a scalable multiplayer design. In order to allow hundreds of users to participate in a single game session, Rokkatan uses our proxy-server network architecture which provides the required scalability and responsiveness required for a fast-paced gaming style. An analytical scalability model integrated into Rokkatan allows to forecast the maximum number of simultaneous players. Our experiments demonstrate good prediction quality of the model and high scalability of Rokkatan, which allows several hundreds of users to participate in a single game session.