Realizing the bullet time effect in multiplayer games with local perception filters

  • Authors:
  • Jouni Smed;Henrik Niinisalo;Harri Hakonen

  • Affiliations:
  • Turku Centre for Computer Science (TUCS) and Department of Information Technology, University of Turku, Lemminkäisenkatu 14 A, FI-20520 Turku, Finland;Turku Centre for Computer Science (TUCS) and Department of Information Technology, University of Turku, Lemminkäisenkatu 14 A, FI-20520 Turku, Finland;Turku Centre for Computer Science (TUCS) and Department of Information Technology, University of Turku, Lemminkäisenkatu 14 A, FI-20520 Turku, Finland

  • Venue:
  • Computer Networks: The International Journal of Computer and Telecommunications Networking
  • Year:
  • 2005

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Abstract

Local perception filters exploit the limitations of human perception to reduce the effects of network latency in multiplayer computer games. Because they allow temporal distortions in the rendered view, they can be modified to realize the bullet time effect, where a player can get more reaction time by slowing down the surrounding game world. In this paper, we examine the concepts behind local perception filters and extend them to cover artificially increased delays. The presented methods are implemented in a testbench program, which is used to study the usability and limitations of the approach.