Genetic algorithms + data structures = evolution programs (3rd ed.)
Genetic algorithms + data structures = evolution programs (3rd ed.)
Three-tiered interest management for large-scale virtual environments
VRST '98 Proceedings of the ACM symposium on Virtual reality software and technology
Networked virtual environments: design and implementation
Networked virtual environments: design and implementation
Practical genetic algorithms
Heuristic algorithms for multiconstrained quality-of-service routing
IEEE/ACM Transactions on Networking (TON)
An Efficient Partitioning Algorithm for Distributed Virtual Environment Systems
IEEE Transactions on Parallel and Distributed Systems
Building Multiuser Interactive Multimedia Environments at MERL
IEEE MultiMedia
mWorld: A Multiuser 3D Virtual Environment
IEEE Computer Graphics and Applications
Handling heterogeneity in networked virtual environments
Presence: Teleoperators and Virtual Environments - special issue: IEEE virtual reality 2002 conference
Distributed Quality-of-Service Routing in High-Speed Networks Based on Selective Probing
LCN '98 Proceedings of the 23rd Annual IEEE Conference on Local Computer Networks
Quality of service using traffic engineering over MPLS: an analysis
LCN '00 Proceedings of the 25th Annual IEEE Conference on Local Computer Networks
The QUICK Framework for Task-Specific Asset Prioritization in Distributed Virtual Environments
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
Environment for Performing Collaborative Distributed Virtual Environments with QoS
ICPADS '00 Proceedings of the Seventh International Conference on Parallel and Distributed Systems
Networked games: a QoS-sensitive application for QoS-insensitive users?
RIPQoS '03 Proceedings of the ACM SIGCOMM workshop on Revisiting IP QoS: What have we learned, why do we care?
Proceedings of the ACM symposium on Virtual reality software and technology
Improving the Performance of Distributed Virtual Environment Systems
IEEE Transactions on Parallel and Distributed Systems
Analysing movement and world transitions in virtual reality tele-conferencing
ECSCW'97 Proceedings of the fifth conference on European Conference on Computer-Supported Cooperative Work
An application of distributed virtual environment to foreign language education
FIE '00 Proceedings of the 30th Annual Frontiers in Education - Volume 01
Quality-of-service routing for supporting multimedia applications
IEEE Journal on Selected Areas in Communications
A dynamical adjustment partitioning algorithm for distributed virtual environment systems
VRCAI '08 Proceedings of The 7th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
Hi-index | 0.24 |
Distributed virtual environment (DVE) systems have been designed last years as a set of distributed servers. These systems allow a large number of remote users to share a single 3D virtual scene. In order to provide quality of service in a DVE system, clients should be properly assigned to servers taking into account system throughput and system latency. The latter one is composed of both network and computational delays. This highly complex problem is known as the quality of service (QoS) problem. In this paper, we study the implementation of a genetic algorithm (GA) for solving the QoS problem in DVE systems. Performance evaluation results show that, due to its ability of both finding good search paths and keeping diversity, this nature inspired technique can provide significantly better solutions than other heuristic methods while requiring shorter execution times. Therefore, the proposed implementation of GA search method can actually improve the QoS offered by DVE systems.