Networked virtual environments: design and implementation
Networked virtual environments: design and implementation
An Efficient Partitioning Algorithm for Distributed Virtual Environment Systems
IEEE Transactions on Parallel and Distributed Systems
Building Multiuser Interactive Multimedia Environments at MERL
IEEE MultiMedia
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Usually, online games cannot adapt to the dynamic change of population In this paper, we propose a new dynamic load balancing approach for online games using predefined area information To control dynamic change of population, it divides or merges fields considering the surveyed load based on predefined area information By the simple modification to this information, we can easily control problems that come from changes of map data, changes of resources' status, or changes of user's behavior pattern.