Networked virtual environments: design and implementation
Networked virtual environments: design and implementation
Optimizing cell-size in grid-based DDM
PADS '00 Proceedings of the fourteenth workshop on Parallel and distributed simulation
Parallel and Distribution Simulation Systems
Parallel and Distribution Simulation Systems
A scalable architecture for supporting interactive games on the internet
Proceedings of the sixteenth workshop on Parallel and distributed simulation
Grid-Based Data Management in Distributed Simulation
SS '00 Proceedings of the 33rd Annual Simulation Symposium
Grid Services and Service Discovery for HLA-Based Distributed Simulation
DS-RT '04 Proceedings of the 8th IEEE International Symposium on Distributed Simulation and Real-Time Applications
Servicing Provisioning for HLA-Based Distributed Simulation on the Grid
Proceedings of the 19th Workshop on Principles of Advanced and Distributed Simulation
Grids for the GiG and Real Time Simulations
DS-RT '05 Proceedings of the 9th IEEE International Symposium on Distributed Simulation and Real-Time Applications
Scalable interest management for multidimensional routing space
Proceedings of the ACM symposium on Virtual reality software and technology
Research and Application on Service Oriented Infrastructure for Networkitized M&S
CCGRID '06 Proceedings of the Sixth IEEE International Symposium on Cluster Computing and the Grid
Lucid platform: applying HLA DDM to multiplayer online game middleware
Computers in Entertainment (CIE) - 3rd anniversary issue
Offloading Data Distribution Management to Network Processors in HLA-Based Distributed Simulations
IEEE Transactions on Parallel and Distributed Systems
A Hybrid HLA Time Management Algorithm Based on Both Conditional and Unconditional Information
Proceedings of the 22nd Workshop on Principles of Advanced and Distributed Simulation
Donnybrook: enabling large-scale, high-speed, peer-to-peer games
Proceedings of the ACM SIGCOMM 2008 conference on Data communication
Implementation of data distribution management services in a service oriented HLA RTI
Winter Simulation Conference
A distributed architecture for multiplayer interactive applications on the Internet
IEEE Network: The Magazine of Global Internetworking
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Interactive multi-user Internet games require frequent state updates between players to accommodate the great demand for reality and interactivity. The large latency and limited bandwidth on the Internet greatly affects the game’s scalability. The High Level Architecture (HLA) is the IEEE standard for distributed simulation with its Data Distribution Management (DDM) service group assuming the functionalities of interest management. With its support for reuse and interoperability and its DDM support for communication optimization, the HLA is promising at supporting multi-user gaming on the Internet. However, this usually requires particular prior security setup across administrative domains according to the specific Run Time Infrastructure (RTI) used. We have previously developed a Service Oriented HLA RTI (SOHR) which enables distributed simulations to be conducted across administrated domains on the Grid. This paper discusses multi-user gaming on the Grid using SOHR. Specifically, a maze game is used to illustrate how SOHR enables users to join a game conveniently. Experiments have been carried out to show how DDM can improve the communication efficiency.