IEEE Spectrum
Networked virtual environments: design and implementation
Networked virtual environments: design and implementation
Communications of the ACM - Internet abuse in the workplace and Game engines in scientific research
A scalable architecture for supporting interactive games on the internet
Proceedings of the sixteenth workshop on Parallel and distributed simulation
An Efficient Partitioning Algorithm for Distributed Virtual Environment Systems
IEEE Transactions on Parallel and Distributed Systems
Adaptive partitioning for multi-server distributed virtual environments
Proceedings of the tenth ACM international conference on Multimedia
P2P '01 Proceedings of the First International Conference on Peer-to-Peer Computing
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A dynamic hybrid DVE architecture is presented in this paper. It's an extension of client-server architecture. It combines the advantages of client-server architecture and peer-to-peer architecture. By utilizing users' hardware resources system can support more users. Compaired with the traditional multi-server architecture it holds lower system cost. Theory analysis and simulation results prove its correctness and validity. The flaws of this architecture are also checked and the settlement is discussed.